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2007: The year of motion applications

Telecom Catalyst By Daniel Briere , Network World , 02/19/2007
D. Briere
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Several times over the years, I've suggested you corner your CEO and whisper some sweet IT in his/her ear. Well, it's that time again - you can help drive some near-term innovation and differentiation into your firm's product lineup that builds on an up-and-coming technology: motion-enabled applications.

A motion-enabled application is one in which a user is able to manipulate applications on a PC or other display, such as a TV, using as many as six axes of motion. Move a device to the left and the on-screen cursor moves left, swing the device and observe a swinging motion on the TV. Motion-enabled devices often know who is holding the device, driving user-specific configuration and transactions - think about the degree of customization you can build into a product or service when the control device can identify the user without any overt action on his part.

While many vendors have been working on the underlying technologies for years, the Nintendo Wii was the first commercial product on the market, appearing late in 2006. The Wii has, in many ways, seeded the wider market by showing how disruptive an impact motion sensing can have on an application (in this case, gaming). Until the Wii, Sony and Microsoft were dominating the console market, battling each other mostly by adding more processing power, graphics and Internet connectivity. Nintendo made the gaming console arena a three-horse race again by changing the way users interact with their TV display and the applications on it, and did this with a much more modest (and inexpensive) upgrade to the console itself. The Wii's graphics and audio don't hold a candle to those of a PS3 or Xbox 360, but the user experience enabled by motion control has put Nintendo's otherwise modest upgrade into serious contention for market leadership.

In 2007, you're going to see a lot more focus on motion-sensing devices - from cell phones such as the iPhone that can tell whether it's next to your ear or on the table, to an IPTV set-top that foregoes the remote control in favor of a donut-shaped, motion-enabled "air mouse" a la Hillcrest Labs' HoME TV navigation system.

Cynics may call these gimmicks, but they'll eat their words. What we're seeing is not only a dramatic change in the way users interact with their devices, but also a shift in the devices used to access entertainment and commerce applications.

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